TAKE THE GROUND
Defeat a base’s attached defender to capture it. Own and defend every required building in a territory to earn its income.
Diplomacy & Betrayal
Real-Time World Conquest.
SectorCMD is a browser-based real-time strategy game of territorial conquest. Command infantry, armor, and naval forces on a geographic battlefield. Fight other commanders, face AI opposition, or launch the single-player campaign.
Defeat a base’s attached defender to capture it. Own and defend every required building in a territory to earn its income.
Recruit at bases and ports. Load land forces into transports and land at another port. Warships support the coastal fight.
Negotiate mutual truces with other factions. Alliances can end; your next border may become your next battlefield.
Open the alpha. Create an operation with your choice of AI opponents, or use Join to find a public operation or enter a room code.
Select your owned base and recruit Marines. Capture the remaining neutral buildings in your territory to secure more income.
Set production rallies, group your forces, and reinforce captured bases. Use ports to reach new coastlines.
Choose Play Campaign from the game’s home screen to launch Iron Tide, a private single-player operation with scripted objectives and opposition.
SectorCMD is a multiplayer alpha. Features and balance continue to evolve. The screenshots here show existing gameplay, visit the development log for the project’s updates.
On World Theater, start with 4 CR, one Land Base, one attached Marine, and no mobile army.
Compare unit stats below. Scroll each table sideways to see all columns.
| Unit | Cost (CR) | HP | Armor | Damage / special damage | Cooldown (s) | Range | Speed | Build (s) | Cargo slots |
|---|---|---|---|---|---|---|---|---|---|
Marine | 1 | 70 | 0 | 4–6; 3–5 vs Mechanical | 1 | 5 | 2.1868704 | 3 | 1 |
Heavy Infantry | 5 | 110 | 2 | 7–12; 20–25 vs Mechanical | 1.5 | 6.25 | 2.1868704 | 6 | 2 |
Medic | 3 | 75 | 1 | No attack | — | Healing: 8.25 | 2.1868704 | 5 | 1 |
Tank | 20 | 200 | 2 | 20–30; 35–45 vs Light | 2 | 10 | 1.7997408 | 12 | 4 |
Mechanic | 6 | 70 | 0 | No attack | — | Repair: 6.39375 | 2.1868704 | 5 | 1 |
| Unit | Cost (CR) | HP | Armor | Damage / special damage | Cooldown (s) | Range | Speed | Build (s) | Cargo capacity |
|---|---|---|---|---|---|---|---|---|---|
Water Transport | 3 | 180 | 1 | No attack | — | — | 3.4875009 | 6 | 8 slots |
Destroyer | 10 | 135 | 3 | Rocket: 8–13; 6–11 vs Biological. Machine gun: 12 | Rocket: 0.6; machine gun: 1 | Rocket: 6.25; machine gun: 5.75 | 3.712635927 | 10 | None |
Battleship | 30 | 300 | 2 | 45–55; 25–35 vs Biological | 2.2 | 11.25 | 1.9957509 | 20 | None |
Fully control a territory, then choose and build its territory type.
Medical: Heals nearby friendly land units outside combat while you fully control the territory.
Industry: Provides extra income while you fully control the territory.
Salvage: Earns credits from enemy units your forces destroy in its territory and neighboring land territories you fully control.
Logistics: Shortens production time in the territory while you fully control it.
The multiplayer alpha runs in your browser. Play at alpha.sectorcmd.com ↗
Yes. Play in your phone's browser with touch controls, in portrait or landscape. Mobile and desktop players can play together in the same matches.
You start with 4 CR, one Land Base with an attached Marine defender, and no mobile units. Purchase units to build your field army.
Yes. Territory income requires all its required strategic buildings to be owned by you, each with a living attached defender. Partial or split ownership gives no territory income.
No. Truces are social declarations only. Targeting, damage, building cannons, and capture continue as usual.
No. Warships can defeat coastal defenders, but only eligible land units can capture buildings or become attached defenders.