SECTOR COMMANDJOIN THE COMMUNITY ↗
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SectorCMD

Diplomacy & Betrayal

REAL-TIME STRATEGY. GLOBAL CONSEQUENCES.
BRIEFINGA browser based multiplayer RTS inspired by classic RTS controls with large scale territory control. Play in your browser on desktop or mobile.MULTIPLAYER ALPHA

OPERATION: SECTOR COMMAND

GAME BRIEF

Real-Time World Conquest.

SectorCMD is a browser-based real-time strategy game of territorial conquest. Command infantry, armor, and naval forces on a geographic battlefield. Fight other commanders, face AI opposition, or launch the single-player campaign.

01

TAKE THE GROUND

Defeat a base’s attached defender to capture it. Own and defend every required building in a territory to earn its income.

02

OPEN A SECOND FRONT

Recruit at bases and ports. Load land forces into transports and land at another port. Warships support the coastal fight.

03

CHOOSE YOUR ALLIES

Negotiate mutual truces with other factions. Alliances can end; your next border may become your next battlefield.

CONQUEST OBJECTIVEReach 70% of control to win a standard operation.

FIELD MANUAL

FIRST DEPLOYMENT
  1. ENTER YOUR CALLSIGN

    Open the alpha. Create an operation with your choice of AI opponents, or use Join to find a public operation or enter a room code.

  2. ESTABLISH YOUR FOOTHOLD

    Select your owned base and recruit Marines. Capture the remaining neutral buildings in your territory to secure more income.

  3. EXPAND WITH A PLAN

    Set production rallies, group your forces, and reinforce captured bases. Use ports to reach new coastlines.

Prefer a single-player operation?

Choose Play Campaign from the game’s home screen to launch Iron Tide, a private single-player operation with scripted objectives and opposition.

Is SectorCMD still in development?

SectorCMD is a multiplayer alpha. Features and balance continue to evolve. The screenshots here show existing gameplay, visit the development log for the project’s updates.

QUICK RULES

COMMAND CHECKLIST

On World Theater, start with 4 CR, one Land Base, one attached Marine, and no mobile army.

  • Every 45 seconds, living players earn 4 CR + fully controlled territory income.
  • Treasury cannot exceed 250 CR.
  • Own every required building to control a territory; partial control pays nothing.
  • Kill the defender, then take over with a nearby eligible land unit. Attachment never heals.
  • Production costs CR immediately and takes time; each building has its own queue.
  • Transports carry 8 slots; load at your ports and unload at valid ports, including enemy ports.
  • Warships provide coastal fire support but cannot capture buildings.
  • Truces do not stop targeting, damage, or capture.
  • Reach 70% world control — 84 of Earth's 119 territories — to win.

UNITS

LAND & NAVAL ROSTER

Compare unit stats below. Scroll each table sideways to see all columns.

Land Units

Land Units statistics
UnitCost (CR)HPArmorDamage / special damageCooldown (s)RangeSpeedBuild (s)Cargo slots
Marine infantry with a rifle.Marine17004–6; 3–5 vs Mechanical152.186870431
Heavy Infantry carrying a rocket launcher.Heavy Infantry511027–12; 20–25 vs Mechanical1.56.252.186870462
Medic support infantry.Medic3751No attack—Healing: 8.252.186870451
Tank with an olive hull and teal team markings.Tank20200220–30; 35–45 vs Light2101.7997408124
Mechanic support infantry.Mechanic6700No attack—Repair: 6.393752.186870451
Naval Units statistics
UnitCost (CR)HPArmorDamage / special damageCooldown (s)RangeSpeedBuild (s)Cargo capacity
Water Transport with a naval-grey hull.Water Transport31801No attack——3.487500968 slots
Destroyer with a naval-grey hull and deck weapons.Destroyer101353Rocket: 8–13; 6–11 vs Biological. Machine gun: 12Rocket: 0.6; machine gun: 1Rocket: 6.25; machine gun: 5.753.71263592710None
Battleship with the naval-grey Battlecruiser model and single-barrel turret.Battleship30300245–55; 25–35 vs Biological2.211.251.995750920None

TERRITORY TYPES

SPECIALTY

Fully control a territory, then choose and build its territory type.

Medical hospital compound with a white roof cross.

Medical: Heals nearby friendly land units outside combat while you fully control the territory.

Industry compound with a factory and storage silos.

Industry: Provides extra income while you fully control the territory.

Salvage Yard compound with a workshop and scrap machinery.

Salvage: Earns credits from enemy units your forces destroy in its territory and neighboring land territories you fully control.

Logistics Depot compound with a warehouse and supplies.

Logistics: Shortens production time in the territory while you fully control it.

FAQ

Where can I play SectorCMD?

The multiplayer alpha runs in your browser. Play at alpha.sectorcmd.com ↗

Can I play SectorCMD on a mobile phone?

Yes. Play in your phone's browser with touch controls, in portrait or landscape. Mobile and desktop players can play together in the same matches.

What do I start with?

You start with 4 CR, one Land Base with an attached Marine defender, and no mobile units. Purchase units to build your field army.

Do I need the whole territory to earn income?

Yes. Territory income requires all its required strategic buildings to be owned by you, each with a living attached defender. Partial or split ownership gives no territory income.

Do truces prevent combat?

No. Truces are social declarations only. Targeting, damage, building cannons, and capture continue as usual.

Can warships capture buildings?

No. Warships can defeat coastal defenders, but only eligible land units can capture buildings or become attached defenders.

ORDERS ARE WAITING.

MAKE YOUR MOVE.

PLAY SECTORCMD ↗