SectorCMD v0.7.24
Redesigned lobby and game HUD, clear unit health and icons for desktop and mobile.
- Lobby/theme redesign.
- Desktop HUD redesign.
- Unit icons across selection, production and queues.
- Updated mobile styling and icons.
Diplomacy & Betrayal
SECTOR COMMAND / DEVELOPMENT ARCHIVE
Updates from development, release notes, and a look at what is taking shape in SectorCMD.
Redesigned lobby and game HUD, clear unit health and icons for desktop and mobile.
A naval fleet upgrade with new ship models, and smoother wakes.
Choose and build territory specialties in World Theater to support your forces.
More reliable building defenders, clearer ports, refined water effects, and production queue sounds.
Hospital and Industry territories bring new reasons to capture and hold ground in World Theater.
A new large-scale campaign, faster unit movement and more challenging combined land and naval warfare.
Regional AI improvements, stronger attacks and better expansion on Hard and Insane difficulties.
Smarter AI, improved unit movement, better combat effects and easier water transport operations.
Gameplay fixes, cleaner mobile missions, improved minimap visibility and better match-end behavior.
New Tank model, turret and hull movement and track dust effects.
New infantry models and animations. Improved healing and repair visuals. Better unit selection, health bars and battlefield readability.
Iron Tide campaign start. Improved naval visuals and combat visuals. New operation selection flow
New patrol controls, transport rallying and gameplay improvements
Unit voices have arrived across the battlefield
SectorCMD is now playable on mobile phones
AI Milestone, Insane Difficulty, Income Tick 45 Seconds, 17% Movement speed increase, AI Bugfixes
Added Mechanic Unit, Added Map Selection and Tutorial
Map Editor and Map Data File, Chat/Name filter
Map overhaul, Map editor in the works
I've been working on the map lately and started work on a map editor for SectorCMD.
The plan is to eventually release the map editor to the community and anyone will be able to create their own oprations for solo play or multiplayer.
Core Engine refinemnt and optimization. Network egress audit and fixes, AI, Max unit cap 750
Command Icons, Command que fix, dead target glitches
Major AI Improvements on Strategy, Order ques visuals, Transports loading
Sound System, AI Improvements, World Pings
Naval attack glitch. Starting Spawns
Map playability, Balances and Pathing bugfixes
CR Cap, minimap cmds, Transport visuals, Global chat
New Units and refinement
Additional land units have been added. Updated the UI and added command visuals.
Added two new units Heavy Infantry and Medics
Alpha Multiplayer SectorCMD concept
Welcome to the SectorCMD devlog. This is where we will share development progress, explain changes, and keep a record of each update.
SectorCMD brings real-time world conquest to your browser. Build your forces, capture strategic buildings, and take the fight from land to sea.
Future entries will cover new features, balance changes, and bug fixes as development continues. Check back here for the next update.
Ready to deploy? Play the alpha or read the field manual.